Step into the radiant future of Solar Gardens!
Solar Gardens is a fun-filled, light-hearted tile-drafting board game where each player will take on the role of a visionary architect specializing in carbon neutral engineering to build a rooftop garden in harmony with nature. Guided by principles of sustainability, innovation, community, and strategy, players must work to harness renewable energy to create tranquil garden environments.
In order for your solar garden to be the winner, your goal is to score the most points by building the most aesthetically pleasing solar farms, windmill systems, water filters, and cultural hubs. Solar Gardens is a wonderful opportunity to discover the power of creativity, and optimism where a brighter future is always within your reach.
Can you and your fellow architects create a self-sufficient, resilient garden before time runs out, or will your rooftop paradise dry up?
As a bonus, Solar Gardens is made of biodegradable, plastic-free materials and uses paper stickers to hold the game box together in transit. Also, it is a part of The National Forest Foundation’s Sapling Program where a portion of your purchase of this amazing game will be donated to help plant trees in national parks around the United States–a benefit of the National Forestry Foundation.
Key Details:
- 2-5 Players
- 30-45 minutes
- Ages 12+
Overview:
Solar Gardens is a tile-drafting strategy game where players compete to create flourishing rooftop gardens by drafting tiles and placing them in their grid, aiming to build the highest-scoring rooftop garden. Each tile represents a different element of a rooftop garden, such as solar panels, wind turbines, plant beds, rainwater collectors, decorative features, and more. In order to win, players must balance aesthetics, energy efficiency, and animal diversity to score more points than their opponents.
Contents:
- 12 Page Rulebook
- Starting Player Token
- 5 Player Aide Boards
- 5 Foldable Player Boards
- 90 Tiles
- 1 scoring pad
Creative Team:
- Game Design: Alex Cutler
- Initial Game Development: Eric Slauson
- Game Development: Aaron Salmonowicz
- Producer: Alex Uboldi
- Graphic Design: Bryan Weiss
- Art: Daniel Clarke
- Editing: Neil Kingham