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Candela Obscura Core Rulebook

Regular price $39.99

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All purchases of the Candela Obscura Core Rulebook from Critical Role shops include a PDF version.

 Investigators, ready yourselves. Candela Obscura needs you! 

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages, with a satin ribbon to keep your place.
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.
Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!

For more information on the game and links to videos of gameplay and resources, visit darringtonpress.com/candela.

Full Credits: 

  • Lead Game Design: Spenser Starke and Rowan Hall
  • Written By: Rowan Hall and Spenser Starke
  • Editor: Karen Twelves
  • Managing Editor: Matthew Key
  • Production: Ivan Van Norman and Alex Uboldi
  • Proofreading: Jacky Leung
  • Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe
  • Layout: De La Rosa Design
  • Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens
  • Military & Political Consultant: Anthony Joyce-Rivera
  • Game Development Consultant: Mike Underwood
  • Additional Editing: Jared Deiro, Darcy Ross
  • Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood
  • Graphic Design: Aaron Monroy, Bryan Weiss
  • Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford
  • Map Design: Marc Moureau
  • Cover Artist: De La Rosa Design 
  • Artist / Ancient Languages / Spell Design: Stevie Morley
  • Original Concept Created By: Taliesin Jaffe and Chris Lockey

Customer Reviews

Based on 161 reviews
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v
vadowi77
Finally what a roleplaying should be.

First I want to commend Darrington Press for putting out a beautiful book, with a truly stunning original world. Also I have found this game to be everything I wish other roleplaying games (cough*, D&D, Call of Cthulhu just to name a couple, cough*) could and should be as so-called roleplaying games.

I love that this game seems easy to make characters, has a simple narrative driven system to it, and most importantly is not a mechanic heavy monstrosity of cosmic proportions, where I constantly have to look in the book and find the rules, or blatantly just throw them out when they don't work. I also find the game easy to jump right into where I don't have to read a bunch of rules to learn it, and more importantly also have to teach my players those same rules in order for them to learn how to play.

Keep up the good work.

d
david p harrison
Huge fan of system, and the book is quality!

I've run (DM/GM) ttrpgs for a little over 40 years and have played dozens of systems, I have become a huge fan of the apocalypse system games like monster of the week and Brindlewood Bay, Candela Obscura is modeled after these systems, it's a deeply narrative, highly cooperative role playing experience, very easy to start and get into. You can get your first session up and running in about 2 hours easily. I also very highly recommend the Daggerheart core book for an easy fantasy themed ttrpgs, have fun.

J
Joseph Schor
A great experience

Great people. VERY responsive. A pleasure to order from.

T
Tyler
Great horror system

After reading through the book, I've got all kinds of ideas for new horror based campaigns. The almost Lovecraft-esque world is reminiscent of Call of Cthulhu, but with simpler mechanics to learn for players who are new to TTRPGs. A skilled DM can do a lot with this, and new DMs and players alike should enjoy the accessibility of the system.

P
Patrick Weller
A top-quality rulebook with a fascinating PnP World

No much words needed.

It’s a fantastic Victorian world to dive in.
The book gives me everything (background story, lore, foes and friends etc.) I need to create a thrilling quest for my friends. Despite the rules are simple they can get the investigators in real trouble.

Thank your for creating this masterpiece!

I even started to craft an astrolabe for background decorations.

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