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Candela Obscura Core Rulebook

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All purchases of the Candela Obscura Core Rulebook from Critical Role shops include a PDF version.

 Investigators, ready yourselves. Candela Obscura needs you! 

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages, with a satin ribbon to keep your place.
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.
Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!

For more information on the game and links to videos of gameplay and resources, visit

Full Credits: 

  • Lead Game Design: Spenser Starke and Rowan Hall
  • Written By: Rowan Hall and Spenser Starke
  • Editor: Karen Twelves
  • Managing Editor: Matthew Key
  • Production: Ivan Van Norman and Alex Uboldi
  • Proofreading: Jacky Leung
  • Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe
  • Layout: De La Rosa Design
  • Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens
  • Military & Political Consultant: Anthony Joyce-Rivera
  • Game Development Consultant: Mike Underwood
  • Additional Editing: Darcy Ross
  • Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood
  • Graphic Design: Aaron Monroy, Bryan Weiss
  • Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford
  • Map Design: Marc Moureau
  • Cover Artist: De La Rosa Design 
  • Artist / Ancient Languages / Spell Design: Stevie Morley
  • Original Concept Created By: Taliesin Jaffe and Chris Lockey

Customer Reviews

Based on 56 reviews
Robert Gregory
Good Book

Weighty and well constructed. Kudos to getting it shipped here within a week, it being Holiday Hell for retail. Looking forward to running it at my table.

Mick Hand
Excellent Fiction-First Game system and setting

Simple rules, good GM advice, intriguing setting. I've only had it a couple of weeks and already ran adventures for a couple of different groups as well as 7 Solo Sessions.

Neil Prior

Well presented and surprisingly the regular book looks better than the alternate cover. The binding and paper is of good quality. I cant speak to the quality of the game itself as i do not have friends who want to play and I find the rules a little difficult to understand even after watching several of the playthrough videos. The world seems to be well thought out, described and illustrated throughout.

Truly amazing

Just finished reading through the book from cover to cover and it is absolutely fantastic. From the setting to the mechanics all the information is concise and intuitive. Already prepared 4 assignments and am taking a break from DnD when finishing my campaign to play CA for a bit of a change.
Truly amazing book.

Great tools in a beautiful package

The book is gorgeous page after page. The information is set up easily and gives plenty of resources to run your first game in a flash. The examples of rules and how it plays out using them has been wonderful for taking it and feeling confident to run the game myself. The art in the book and the quality of every page was a wonderful experience and I am excited to put a game together for my friends.

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